Cold Paradise is an AI (Behaviour Tree, not LLM) driven, emergent narrative/ simulation game about surviving as a robot in a post-human world.
I contributed to the design and system architecture, finally culminating in being taken on full time to dive into the codebase and increase the framerate on lower end machines.
I was part of the team that took "BBF or Die" to AirConsole. The port focused on heavy optimisation of all aspects of the game.
AirConsole is an android/ web based platform and "BFF or Die" was originally developed for PC and Console The team took the framerate from single to triple digits; a heck of an achievement!
I accepted a position at Noroff University in Norway, teaching second year game development using Unreal Engine. I still keep in touch with some of my old students.
A chaotic, competitive, first person tavern running game mixing the silly player interactions of Sea of Thieves with the panicked rush of Overcooked.
I was the sole programmer on the project, working closely with our artists, designers and animator.
Inn Trouble went through four main iterations as we refined the idea, trying to create a demo that captured the feeling we wanted. The video to the right, on the top is from the third iteration when we took it from couch co-op to single player in an effort to nail the second to second gameplay before reintroducing the multiplayer while the bottom right is from the first iteration with the multiplayer still present but with significantly less polish.
A short, narrative puzzle game about a naïve nature spirit escaping a storm made in UE4.
I was responsible for the codebase and directing the two other programmers on our team: defining best practice, documenting the project architecture, assigning tasks, removing roadblocks and signing off on work.
In my spare time while at Absolutely Games I contributed levels and brainstormed story beats for the puzzle stealth platformer, "Third Power"
I created additional mechanics for the existing Undercurrent Demo, a VR title about piloting a submarine.
I was contracted by 20 Credit Games to create levels for their scifi action/ puzzle game about navigating an abandoned space station and collecting the parts you need to fix your ship.